A new name and logo
What’s in a name? At its core it allows something to be identified. So, whenit comes to choosing a name for a game a name needs to be done carefully. […]
What’s in a name? At its core it allows something to be identified. So, whenit comes to choosing a name for a game a name needs to be done carefully. […]
Where to begin? I had plans in 2020 to start work on my next game after doing a final fix for Hitchhiker. Of course, life changed almost overnight and, like […]
Over the Christmas period I had feedback from a player on the TrueAchievement website saying that since the last title update, the game had struggled to run on his tablet. […]
To celebrate Christmas I have discounted Hitchhiker and Ricochet by 50% in the Microsoft store! Check out the dates and links to the sales below. Hitchhiker Microsoft Store (Ends 22nd […]
In 2019 Hitchhiker was released on Steam. Ricochet was recreated and released on Console and Mobile and work started on my next title. As a thank you for your support […]
Over the last few months, I have been working on Ricochet’s resurrection. There have been a few hurdles along the way, but the end is in sight now. The aim […]
A few months ago I explained how I was introducing a day / night cycle into Hitchhiker. At the time this was purely to test out an asset for a […]
Hitchhiker recently got a new update bringing improved controller support, along with some performance tweaks. The game has also got a new trailer showcasing the new characters, weather system and […]
Hitchhiker is now available on steam After 5 years of development the day has finally come where the game is available to download. Click the icon below to head to […]